This is my version of Groovy Fish Widget de aBowman.
The behaviour of the fish is controlled by Artificial Intelligence routines I designed, integrting some randomness on the movement, reactions, and pauses. At the same time I tried to keep it as simple as possible to achieve optimal performance.
This is the first time I design a virtual autonomous animal with Artificial Intelligence. It was an exhausting programming exercise, to which I dedicated several days and many iterations. I’m happy with the result.
Click here to see the project and code in Scratch.